> For the complete documentation index, see [llms.txt](https://superfastgames.gitbook.io/home/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://superfastgames.gitbook.io/home/data-preloader/getting-started.md).

# Getting Started

Data Preloader is configured from *Project Settings* in Unity. There will be a section under superFASTgames > Preloader where all of the options are defined.&#x20;

<figure><img src="https://1800407943-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6hMxZXpsaydNuYcxYxST%2Fuploads%2FUD9L0JNxrW2rwgz0qR6d%2FSettings.png?alt=media&amp;token=3ab79368-aa39-4539-b737-a613ccb73575" alt=""><figcaption><p>Project Settings in Unity</p></figcaption></figure>

**Activated (default is set to True)**

This controls the entire system and defines if it should run. Should you need to disable it for any reason, it can be turned off without having to set things back up again.

**Do Not Destroy (default is set to True)**

All of the prefabs will be added to one GameObject (called Preloader) in your Scene. This setting will apply ‘Do Not Destroy’ to that object so that it will persist between scene changes.

**Content Loader**

This is a Scriptable Object that can be used to load prefabs, much like the ‘Prefabs to Load’ described below. This gives you the option to quickly change between sets of prefabs without having to set things up over and over.s

**Prefabs to Load**

These are the various Prefabs that will be loaded into your scene.
